AI Insights · Timothy · January 2021
Top 5 Sports Games on iOS in Europe - Q4 2020 Performance
Sensor Tower provides an analysis of the top 5 sports games on the iOS platform in Europe for Q4 2020. Insights reveal trends in downloads, revenue, and weekly active users for the leading sports games.
European iOS Sports Games: Q4 2020 Performance Overview
The final quarter of 2020 brought varying performance figures for the top sports games on the iOS platform in Europe. In this analysis, we offer a glimpse into the trends of downloads, revenue, and weekly active users for these popular games, with data sourced from Sensor Tower.
Mini Football - Soccer game saw a decrease in downloads from 446K in late September to 59K by the end of December. Weekly active users also followed a downward trend, starting at 520K and ending the quarter at 186K. Revenue showed a similar pattern, with the game earning $163K in the last week of September and falling to $67K by the final week of December.
8 Ball Pool™ maintained a more stable performance throughout the quarter. Downloads fluctuated slightly but ended on a high note, increasing from 91K in the last week of September to 144K in the final week of December. Weekly active users rose from 2.8M to 2.9M during the same period, and revenue saw a significant increase from $247K to $292K.
Head Ball 2 - Soccer Game experienced a gradual decrease in downloads from 103K to 106K. However, weekly active users peaked in late December at 855K, up from 686K in late September. Revenue also saw an upward trend, ending the quarter at $94K from an initial $103K.
MAD FUT 21 Draft & Pack Opener had no reported revenue, but the game's downloads started strong at 91K in its launch week, peaking at 191K in mid-October before settling at 52K by the year's end. Weekly active users showed impressive growth, starting at 57K and reaching 384K in the final week of December.
Touchgrind BMX 2 saw a steady decline in downloads, from 152K in late September to 70K in late December. Active users also decreased from 817K to 419K throughout the quarter. Revenue mirrored this trend, starting at $66K and falling to $15K by the end of December.
For more in-depth insights and detailed performance data, visit Sensor Tower. This concise overview provides a snapshot of the dynamic nature of the sports gaming market on iOS in Europe.